MotoGP 18 telemetry
MotoGP 18
telemetry

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PC, PlayStation and Xbox

Quick instructions

To allow SRT to receive data from MotoGP 18:

  1. IMPORTANT SRT must be able to receive network packets from the game:
    • SRT Desktop: you can run SRT and the game on the same PC; otherwise, connect the console/PC running the game and the PC/mac running SRT to the same router AND use the same connection type (i.e. both connected wireless or both connected by cable).
    • SRT Mobile: connect the PC/console running the game to the same WiFi network of your mobile device (connect it wirelessly, not by cable);
  2. in SRT select Record new session > Start (effective telemetry recording will be confirmed by a coloured, animated flow of data - but see next point);
  3. the game will send useful telemetry data only while you are driving in a timed lap (no data are recorded during out-laps). SRT stores only complete timed laps (incomplete laps are discarded), so ensure to finish your timed laps.
    • MotoGP 18 do not send telemetry data during online events.

See the Troubleshooting section if you encounter problems.

Parameters

This is the list of available parameters for MotoGP 18:

Parameter Wheels Notes
Lap number    
Lap distance    
Lap time    
Lap time invalid    
World position    
World forward vector    
World right vector    
Velocity vector    
g-force vector    
Race position    
Throttle    
Steering    
Gear    
RPM    
RPM(%)    
Tyre compound F, R  
Clutch    
Brake F, R  
Longitudinal body position   -1 = all Pilot's weight to the back of the bike; 1 = all Pilot's weight is to the front of the bike.
Suspension position F, R Suspension spring's compression level. 0 = rest position. Has both negative and positive values. Values range depends by the specific suspension spring in the vehicle wheel.
Wheel speed F, R Angular velocity (rad/s).
Wheel slip ratio F, R Ratio between the tyre angular velocity at contact and the vehicle longitudinal velocity. See Wikipedia.
Wheel slip angle F, R Angle between a rolling wheel's direction vector and velocity vector. See Wikipedia.
Tyre wear F, R  
Brake temperature F, R Air and pave combined.
Slipstream effect   Reduction of aerodynamic drag of the vehicle due to being behind other vehicles (1 = complete reduction, 0 = no reduction).
Wheel inertia factor F, R Inertia factor (dimensionless).
Tyre wearing enabled F, R  

Troubleshooting

SRT doesn't record data during online events

MotoGP 18 doesn't send telemetry data during online events.

SRT continues to show the message "Waiting for connection..."

It means that no data are received from the game. It's likely a connection issue.

SRT Desktop - Verify that the console/PC running the game and the PC/mac running SRT are connected to the same router AND are using the same connection type (i.e. both connected wireless or both connected by cable). See links below to check or configure a network connection.

SRT Desktop - Temporarily disable your firewall to ensure it's not blocking network packets. Firewalls are active and could block packets also when the game and SRT are running on the same machine.

SRT Mobile - Verify that your PC/console is connected wirelessly (not by cable) to the same WiFi network of your mobile device. Here you can find instructions on how to setup a WiFi connection:

SRT Desktop SRT Mobile - Verify the IP address of the device running SRT and the IP address of the device running the game:

SRT continues to show the message "Waiting for data..."

It means that your game is not sending useful telemetry data to SRT.

The game sends useful telemetry data only while you are driving in a timed lap (i.e. a complete lap beginning and ending at the track finish line, where the resulting lap time is effective for the played session). Data for out-laps are discarded and are not recorded. So ensure to finish your out-lap and begin a timed lap.

After few seconds in a timed lap, you'll see a coloured flow of data animating on your screen. This confirms the recording of effective telemetry data.

Note that SRT stores only complete laps. Incomplete laps are discarded, so ensure to finish your timed laps.

"Fatal error" message during recording

This error is reported when SRT receives unknown data. This happens when some other software/device is sending data using the same communication port used by the game, interfering with the communication. Usually the solution is simple: change the UDP Port number used for the communication (both in the game settings and in SRT Recording settings).

For example this problem sometime happens with the F1 games. To change the used UDP Port number with the F1 games:

SRT receives data but the saved session is missing or empty

If SRT is recording data (you see the coloured flow of animated data on your screen) but when you press the "Stop" button you don't see the save file of your session (or it's empty), it means that the recorded data don't contain any complete timed lap telemetry.

SRT records data only for complete and timed laps. Incomplete laps (and out-laps) are discarded. If you don't complete a timed lap, it's considered an incomplete lap and it will be discarded. Be sure to record at least one complete timed lap to save a useful session file.

Contacts

In case you need further assistance, please contact the Sim Racing Telemetry support: