To allow SRT to receive data from F1 2017:
IP Addressto the IP address of the device running SRT (you can find it in the SRT Recording view, see section Device IP Address);
See the Detailed Instructions section and the Troubleshooting section if you encounter problems.
Waiting for connection..."
It means that no data are received from the game. It's likely a connection issue.
SRT Desktop - Verify that the console/PC running the game and the PC/mac running SRT are connected to the same router AND are using the same connection type (i.e. both connected wireless or both connected by cable). See links below to check or configure a network connection.
SRT Desktop - Temporarily disable your firewall to ensure it's not blocking network packets. Firewalls are active and could block packets also when the game and SRT are running on the same machine.
SRT Mobile - Verify that your PC/console is connected wirelessly (not by cable) to the same WiFi network of your mobile device. Here you can find instructions on how to setup a WiFi connection:
SRT Desktop SRT Mobile - Verify the IP address of the device running SRT and the IP address of the device running the game:
Waiting for data..."
It means that your game is not sending useful telemetry data to SRT.
The game sends useful telemetry data only while you are driving in a lap (i.e. a complete lap beginning and ending at the track finish line, where the resulting lap time is effective for the played session). Data for out-laps are discarded and are not recorded. .
After few seconds in a timed lap, you'll see a coloured flow of data animating on your screen. This confirms the recording of effective telemetry data.
Note that SRT stores only complete laps. Incomplete laps are discarded, so .
If SRT is recording data (you see the coloured flow of animated data on your screen) but when you press the "Stop" button you don't see the save file of your session (or it's empty), it means that the recorded data don't contain any complete timed lap telemetry.
SRT records data only for complete and timed laps. Incomplete laps (and out-laps) are discarded. If you don't complete a timed lap, it's considered an incomplete lap and it will be discarded. Be sure to to save a useful session file.
In case you need further assistance, please contact the Sim Racing Telemetry support:
F1 2017 can transmit telemetry data to remote devices. By default this option is disabled and must be manually enabled (also to run the game and SRT on the same machine).
See the Troubleshooting section for instructions on how to setup a network connection or if you have problems recording data.
In F1 2017, UDP telemetry output is controlled via the menus on all platforms. To enable it, from the Main menu enter the Game Options menu (F2 / triangle / Y):
then enter the Settings menu
then enter the UDP Telemetry Settings menu
From the UDP Telemetry Settings menu you must:
IP Addressto the IP address of the device running SRT (it's also shown in the SRT Recording view, see below);
The game will start transmitting useful telemetry data only when you start driving a lap. SRT stores only laps (incomplete laps are discarded), so . If SRT continues to show the message "
Waiting for connection...", or if you encounter other issues, see the Troubleshooting section.
We suggest to set
Send Rate to
30Hz (default value).
After having verified that SRT receives data from the game, you can enable the Broadcast mode if you need to send data to multiple devices. In case of connection issues, you can try to temporarily enable the Broadcast mode.
You can retrieve the IP address and port of the device where Sim Racing Telemetry is running on, directly from the Recording screen. For example:
The reported IP address (in the example above:
192.168.77.64) should be used as value of the option
IP Address in the UDP Telemetry Settings menu.
On PC, you can edit the game's configuration XML file to configure UDP output. The file is located here (after an initial boot of the game):
You must edit it with a text editor like Microsoft Notepad. You should see the tags:
<motion> ... <udp enabled="false" broadcast=”false” ip="127.0.0.1" port="20777" sendRate=”20” /> ... </motion>
Here you can set the values manually. Note that any changes made within the game when it is running will overwrite any changes made manually.
Official documentation from Codemasters: http://forums.codemasters.com/discussion/53139/f1-2017-d-box-and-udp-output-specification/p1